Monk Perfect Balance can no longer be executed under the effect of Beast Chakra. The Enhanced Enpi bonus potency changed from 320 to 260. Unlike the potency adjustments from 6.08, the 6.1 changes provide some mechanical changes: Buffs coming from Meikyo is huge and changed the opener, also making buffs nearly impossible to drop. Far across the . Originating from the island nation of Hingashi, Samurais wield katanas in combat, hosting a variety of sword weaponskills to deal massive melee damage to their foes, although at the cost of lacking much party support utility in combat. The FFXIV Samurai is a fantastic DPS Job to switch to. However, the . 6.0 Charges made the job shift from very rigid to being pretty flexible. )Damage mitigation buffs used at optimal times will grant greater benefits, so this should encourage Tanks to remember to use those actions. The Samurai Job can seem daunting to newcomers, even more so to players who have yet to play a Melee DPS class in general, but it's not so bad once you get the swing of things. Enpi range changed from 15 yalms to 20 yalms. They're reasonably mobile, having both a dash and a disengage. * Tenka goken * to me got hit really hard: * It doesn't auto crit * like midare, (neither higanbana auto crits! Bunshin's tooltip has been updated to reflect this change as well as clarify how the ability works. People will be able . Stormblood expansion required. Bard - The Bard is a physical ranged DPS that equips a range of bows in Final Fantasy 14. New Skills, Traits, and Abilities. They are two-handed, preventing use of the off-hand equipment slot. This item may have up to 4 random additional bonus stats. Samurai is a melee DPS job in Final Fantasy XIV that uses their katana to build Sen and Kenki, unleashing both in the form of hard-hitting combo attacks. AoEs now extend Jinpu and Shifu buffs, which is awesome, though they got a little potency nerf. Samurai Hakaze - Potency has been increased from 170 to 200. They can only be played after completing a quest in Ul'dah, after reaching Level 50, and have no base class. ). Combo potency has been increased from 250 to 280. Unfortunately you cannot set keybinds on a per-Job basis; if you set hotbar 1's keybinds up a certain way, then that's what they are for all your Jobs, even if you don't have that hotbar set to 'shared'. And as I've stated previously, Samurai is the reason I play FFXIV, so it's only natural that I'd think way too much about it than I should. I don't know about you but I find that . It's just the Sen gauge and keeping your buffs . FFXIV 6.1 Job Changes Boost White Mage Healing, Give Samurai Guaranteed Crits By Jenni Lada April 1, 2022 As part of the Letter from the Producer LIVE Part LXX, Director and Producer Naoki. the key to playing samurai well is being able to choose the opener that is appropriate for the situation, move through the cooldown phase while waiting for buffs to come off cooldown, use a filler phase if needed to fill the sen gauge to convert into kenki with hagakure, then move into a burst phase to take advantage of buffs to deal massive Updated on NOVEMBER 18, 2021. The biggest change beside the potency nerfs, kaiten removal, one button smash for gauge etc to me is the aoe ability potential of a samurai in dungeons and during big pulls. You need to talk to an NPC in the zone named "Ul'dah - Steps of Nald" to start the Samurai questline and get the job by completing it. Potency has been increased from 800 to 900. As of this moment I did quit SAM and threw all my BiS gear and switched to NIN for the upcoming Ultimate. The new FFXIV Samurai looks to be one that took its identity before as a very selfish high damage dealing class and bringing that to the logical extreme. World Brynhildr Main Class Samurai Lv 90 Samurai 5.0 Changes Looks like we got some new toys to make us bigger killing machines. This expansion will raise the level cap to 90. GUIDES. Updated April 23, 2022, by Seth Parmer: The long-awaited Patch 6.1 is finally out, bringing changes to several Jobs in Final Fantasy 14. YuuYun Player Join Date Apr 2022 Posts 6 Character Yuu Yun World Jenova Main Class Black Mage Lv 90 6.1 Samurai changes which needs to be reverted BY 6.2 Endwalker The change to SAM was unacceptable this 6.1 patch and "requires" to be reverted. Samurai Job Guide: FFXIV Endwalker Changes, Rework, & Skills The best sword is kept out of its sheath. Fuko (Fuga) Mangetsu Hits multiple enemies and increases damage dealt while also granting Getsu and increasing the Kenki Gauge. While the class used to have two distinct playstyles in Stormblood, Shadowbringers focused on maximizing the Midare playstyle, giving it a second free, stronger Midare every minute. The samurai is a disciple of war and wears armor "of Striking" while using accessories "of Slaying" (shared with the "Maiming" set). Facebook. If you started FFXIV as a tank or healer, and want yourself a high-level DPS, this might be the top pick. We will also update this article with future Job changes that will be made in post-launch patches. All our threat reducers are gone. Start - 00:00Changes From 5.0 - 00:35New Skills - 02:35Rotation Changes - 04:52Final Thoughts - 06:20Endwalker Media Tour Playlist: https://www.youtube.com/w. Samurai does not have a base class, and starts at level 50. Leatherworker Striking armor. Introduction Samurai Guide Leveling Melding Gear and Best in Slot DPS Rotation The following crafting classes can create items that are useful to the samurai: Blacksmith Katanas. The FFXIV Tank role will have some changes that level the playing field between the four jobs, like each one's unique gap-closer being given a 20-yalm range. Again I could be (and hope I am) wrong, the potency reductions, massive AoE fall off, and having acual positional seem like steps backwards for me. The first steps to unlocking it, are making sure you meet the requirements: You must have Stormblood. Endwalker Patch 6.08. As the patch notes explain, update 6.08 makes some adjustments to . The following is a list of Samurai's Arms from Final Fantasy XIV. Samurai Savage Best In Slot: 2.14 GCD Relic 'slowSam' BiS - [23,201 DPS] Etro 2.14 GCD OLD 'slowSam' BiS - [23,029 DPS] Etro 28 GCD loop, two filler GCDs, most used sets. Composed of entirely katanas, they are used by Samurai. An attack of 16,000 potency. Potency has been increased from 1,200 to 1,350. First, no more TP abilities. AoE starter changed due to level 86 QoL improvements. Dragoon Jump and High Jump will change to Mirage Dive when Mirage Dive Ready is active. They have a lower damage . Potency has been increased from 150 to 180. Final Fantasy 14 has had its latest patch, featuring big changes to several Jobs including Paladin, Dragoon, Dancer, and more. So what is going on with the Samurai changes [Discussion] So I am not sure if this is a lack of caffeine talking or what but at least seem like SAM is getting a bit of a nerf. Changes to Samurai Weaponskills Hakaze potency changed from 200 to 150. They use katanas as weapons. Red Mage (RDM) Weapon: Rapiers. Jinpu - Combo potency has been. So AoE until you're blue in the face! With the Samurai being amongst . Unlocking Samurai. Samurais in FFXIV are a "greedy" Melee DPS class, meaning they give little to no raid utility in exchange for a higher personal DPS. Samurai is a job in Final Fantasy XIV, being introduced in the Stormblood expansion. Twitter. Jinpu combo potency changed from 320 to 250. It will also add two new jobs to the game. 5.58 Significantly increases the Kenki Gauge and grants Setsu. Regardless, we lost way too many things, which include: -dopamine on our big hits -kaiten animation -tenka goken changed to be even more braindead because it makes it easier for people who do DGNS. The Samurai starts at level 50. Aesthetically and thematically, the FFXIV Samurai is the "lone swordsman with straw in their mouth" kind of Samurai. Oka Hits multiple enemies and reduces weaponskill cast and recast time while also granting Ka and increasing the Kenki Gauge. This FFXIV guide will make sure that your blade is the sharpest it can be. Way of the Samurai II increases potency for Gekko, Kasha, and Yukikaze to 120 as level 84. The combo bonus was also updated, as the Jinpu buff was renamed to Fugetsu. FFXIV samurai's rotation is pretty simple at level 50 since you don't have access to your Kenki gauge yet. The default keybinds for your first hotbar are '1-9', '0', '-', and '='. Once you meet those . 2.07 GCD Relic 'flexSam' BiS - [23,102 DPS] Etro 2.07 GCD OLD 'flexSam' BiS - [22,933 DPS] Etro 29 GCD loop, three filler GCDs, beginner friendly due to Gekko/Kasha filler, can only iai-weave on . As highlighted in the below section on rotations, the key to playing Samurai in PvP effectively is knowing when to engage each of their varied abilities in a responsive manner. Combo potency has been increased from 250 to 280. Samurai Weaponskill Changes in Patch 6.0 2.1. Overall the changes vs Patch 6.05 Samurai are looking to be around a ~2.9% to 3% gain. Combos need to be strung together with the correct timing to get the highest possible levels of damage output. (Yalms are about the same distance as a yard in FFXIV. Mike Williams, NOVEMBER 16, 2021. The job allows players to deal damage as well as provide some defensive buffs and abilities. You must have a level 50 Disciple of War or Magic. FFXIV How to Change Class to Samurai Samurai jobs become available to Level 50 players who have obtained the Stormblood expansion. View the latest changes for 6.1 at the Official Site, located here ! One of the most balanced jobs in FFXIV, the Red Mage can use black or white magic and weapons effectively. During the first part of the 66th Final Fantasy XIV Letter From the Producer Live, Square Enix shared details about the new job actions. Play these. As a reminder, there will be quite a few job changes and new jobs in FFXIV Endwalker. The latest live letter on 4/1 introduced some pretty interesting changes for Samurai. Final Fantasy XIV Job changes: All jobs Primary actions will have their recast timers. Has been increased from 170 to 200 be strung together with the correct timing to get the highest possible of. 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